The very old & traditional Game Rock–Paper–Scissors just got more interesting! Roshambo is an online/offline multiplayer game where Rock-Paper-Scissors is combined with the gameplay of Tag. This game is for players of all ages and gender packed with action, team work, and definitely a lot of humor. Roshambo is played between three teams on an infinitely spherical arena battling against each other towards victory. The three teams are:
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Reaper's Valley was developed in Unity3D for PC. Its was made for Game Jam Titans 2014 on a team of 4 using Unity3D in 48 hours. I worked on Core Gameplay, Menu System and HUD as well. The game won the Game Jam in Bangalore. It was an awesome experience participating in Game Jam Titans. Unlike other jams, this jam was a competition. One of the best thing about these game jams is the learning outcome. I learned from other participants. And others learned from me as well. It was fun fixing bugs in my own and other's games. It enhanced my skills of working in team. Another important thing about this jam was Socialising. I got to meet new people and learn from them. As soon as we got the theme for the jam, we were kind of stuck with the concepts. The themes were Death and Childhood. We were worried about our concept misleading from the theme provided. After Brainstorming for few hours, we finalised the concept. I started working on the development aspect asap. Majority of the core mechanics was programmed on the 1st night of the jam. However, there were lot of bugs in the code, which got fixed on the next day. Art was implemented in the 2nd night of the jam. All the minor bugs were fixed few hours before submitting the game. It was awesome working in team. We went on a walk when we needed a break. Breaks were important to refresh the mind. It was an awesome experience building a game in 2 days. My team works better under pressure. Thanks to all my teammates, without them it wasn't possible to win this jam. Now, we need to Polish the same game, add new mechanics and showcase the game at GDC Pune. So, see you at GDC. Below are few in-game screenshots Award Winning Ceremony Unity Web Player | NinJump « created with Unity »
Sector Down is a Virtual Reality Sci-fi FPS game. The game was developed in UDK for OculusVR. Jason, the lead character, has to find his way to the main sector which is being over run by alien forces and eliminate the alien Queen. This is my final year College project. - Scripted Custom Character, Weapons, AI, Crystal Shower (kind of X-factor of the game). - Explored the World of Post-Process Chains. - Designed HUD in Flash using Scaleform Extension. Clact is a moderately paced real time strategy game, developed in Unity3D engine. Features Implemented:
Planet Shift is a endless flight simulation game, on an unknown metallic planet. The game is about a player named Jeff who has crashed landed on an alien planet called Zing, He has to make his escape from the planets magnetic shifts in order to escape from the planet and avoid getting caught by the aliens chasing after him. To do this he needs to reach the south of the planet where the magnetic force is low giving him the ability to burst off and leave the planet. The game is developed in Unity3D engine.
MagnoBall is a endless traffic dodging game. The twist is the future world with flying cars and magnetic roads. Implemented swipe controls and programmed the incoming traffic. The gameplay of the game is very simple. The player has to avoid the floating cars and other obstacles. It is an endless running game. The player has swipe option to change lanes and avoid obstacles. The game mechanics are the swipe controls for the character movement and top scroll for changing the gravity from positive to negative the either way around. Made for Global Game Jam 2013 on a team of 5 using GameSalad in 48 hours. Worked on core gameplay and partly on the menus. Worked on HUD as well. Play the game online HERE
Finding Love is 3D maze based puzzle game developed in UDK for PC. It is still a prototype.
Battleship is text-based game inspired from a flash game. Its a multiplayer game. Players get to place their battleships in an ocean and attack the other player's ships. It written in C++. This game highly leveraged my C++ skills. |
AuthorHello World, Archives
November 2017
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