Alex is lost in the deep space, result of a failed space mission. He is encountered by mysterious cubes scattered in the space. These cubes gather together forming layers of wall-like structures. Help Alex, fly through these structures in his spacecraft. The cubes approach the spacecraft faster as the game goes on, making it challenging. The game is fun and addictive.
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The Frog Hunt is Zuma Style game with a muddy-sandy ground theme. It is basically a never ending marble shoot out game. It is simple and addictive. Your target is to eliminate as many as marbles before they reach the frog and destroy it. The marbles spawn from the skull structures located in each corner of the screen. The player plays the role of a frog who is sitting in a muddy playground. The frog can’t move around. His position is fixed. However, he can rotate along four angles – 0, 90, 180 and 360 degrees. Marbles of different colors spawn from skull shaped structures located in four corners of the screen. These marbles move randomly in all direction. Frog loses his health if hit by marble. Shooting red and blue marbles gives score bonus, whereas green marbles gives health bonus. The player has to shoot as many as marbles possible before the frog’s health is out. Optimization was the key element in the game as it was developed for mobile devices, which was achieved by creating classes for the major elements of the game. Blosics is a casual physics based object-flinging game like Angry Birds. Shoot at structures built from colored blocks and make them drop off the platform. It sounds simple at first but beware - the blocks are alive! Use appropriate force to get rid of them!
Each level in the game has a “Ball Summoning Area”. The ball can be launched only from this area, making the game challenging. The player must click, drag and release to launch the ball towards the structures. The click must be registered within the summoning area. The structures are built out of blocks of varies shapes and colours. These blocks are placed on one or more platforms. Player must earn 100 points to advance to next level. Player is awarded 10 points for each block falling off the platform, whereas each ball launched costs 12 points. So, the player must collect 100 points by using the least number of balls possible as, each ball drains the points by 12. |
AuthorHello World, Archives
November 2017
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